![]() ![]() Overall though, the curriculum and support resources for GameSalad are excellent. #GAMESALAD TEMPLATE HOW TO#That’s a really rough overview of the basic organization of GameSalad, but again, there are so many support resources and videos out there that I don’t want to spend too much time getting into the nuts and bolts of how to actually use the software. You can get incredibly detailed and specific into the level of control you have over the game physics, and there really is not a whole lot you can’t do with GameSalad, especially in terms of 2-D game design. On this Scene you would have many actors, some that you could control with your mouse or keyboard, others that would be programmed to interact in certain ways, others that would represent walls or floors or whatever your game might include. Once you click the start button, that would take you to a new Scene (maybe Level 1 for example). The start button would be an actor (something that does something, or causes an action to occur). For example, you might have a title screen, which asks your users to click a start button. ![]() In short though, for those wondering how GameSalad actually works: Scenes represent the different pages or screens or levels of the game. I would recommend following that up with the Scenes video and the Actors video. The team is also finalizing their alignment with the K-12 CS Framework as well. Specifically, GameSalad's curriculum aligns with the new ISTE standards, various state CS standards, including the TEKS in Texas. They also include template files, graphics, audio, tutorial videos, assessments, planning calendars, and anything else you’ll need to work through the various projects. That being said, we will still spend a little time exploring the basics of how GameSalad works.Īs mentioned in the video, K-12 teachers who purchase an education version of GameSalad will also be provided with a detailed curriculum to help support and scaffold the implementation of GameSalad in the classroom.Įach of the lessons centers around a driving question or problem, and offers a variety of standard/objective-aligned activities to help students move through game design. That was about 4 years ago though, and it’s wonderful to see the curricular connections and educational support the team has added since then.ĭuring this review, I won’t get into the nuts and bolts of GameSalad as much as I usually do, because there’s so many different ways to use the app, and there is a ton of support already out there for working with the software. Also if I am missing something important in game creating that I didn't take into account.When I used to teach 5th - 12th grade computer science and applications, GameSalad was a big hit with my students. #GAMESALAD TEMPLATE FULL#I just tried Gamesalad and it looks fine but have problems for example that I cannot add Analytics (which is very critical feature I don't really want to skip over) on the other hand it has a very good doc and low cost templates for full games, also tried to figure out Fusion 2.5 which has more or less same properties but looks old and with bad physics engine.ĭoes someone have experience with both and can compare between them? If there is a better tool I would be glad to know about. I saw some tools have GameCenter option but I don't know what can I do with it (just scores or this feature also) ![]() I want for example to send requests through Facebook. Social network integration (optional).Should be cross-platform, at least iOS & Android.Be a graphical tool (I don't want to mess with code/scripts) and I don't care if I need to pay for it.I'm looking for a 2D game engine that would help me rapid prototype games (simple ones). ![]()
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